TELL: 604.916.8887
Email: barrydandres@hotmail.com
Thursday, December 11, 2008
Objective
To obtain a 3D lighting position working with a design team developing materials that clearly communicates each client’s message through unique contents and graphics.
Qualifications
- Strong Computer skills, working knowledge with various 3D and 2D programs
- Excellent leadership Skills
- Able to organize and prioritize work
- Adapt efficiently to change and work well in a team environment
- Able to maintain composure and quality work under pressure
- Great communication and problem solving skills
Work Experience
Jan 2009 - May 2009 Kid Riot Digital Inc.
3D technical Director - Toki World
- Troubleshoot technical issues
- Developing a 3D to Flash pipeline
- Texture and Model Avatars for online gaming
Aug 2008 – Jan 2009 Bardel entertainment
Lighting TD Supervisor – For Zekes Pad
- Supervise a 3D team through lighting and rendering
- Troubleshoot technical issues
- Determine the most efficient and effective way to achieve studio goals
- Help to develop pipeline and department tools
- Responsible for meeting production deadlines
Jan 2007 – July 2008 Bardel entertainment
Lighting TD / Rendering Supervisor – For Viva Pinata season 2
- Responsible for meeting aggressive production deadlines
- Troubleshoot technical issues
- Creating light rig's for 3D environments and characters
- Maintaining continuity and quality directed by the Film's Director
- Assigning and organizing key shot to light and render
- Communicating with all artist from other departments regarding workflow
Dec 2005 – Dec 2006 Bardel entertainment
Lead 3D lighting TD – For Viva Pinata season 1
- Establish light direction and shadows for 3D environments and
characters lights using various techniques and tools
- Troubleshoot and debug problems as they arise during production
- Optimize shots for rendering
- Creating and organizing multiple 3D layers for compositing
Sept. 2005 – Nov. 2005 Nostalgia pictures.
Jr. Compositor / 3D Generalist
- Responsible for compositing images and effects
- Rotoscoping and masking out object
- Tracking 3D elements useing various programs
- Modeling and texturing objects in 3D
May 2005 – Aug 2005 Fire Tonic
Graphic Designer
- Develop the overall layout and production design of magazines
and newspapers
- Design distinctive logos for products and businesses
- Develop material for Internet Web pages, interactive media
Education
2002 – 2004 The Art Institute of Burnaby Vancouver, B.C
-Visual Effects
1999 – 2000 Van Arts Institute of Media Vancouver, B.C
- Classical Animation
1998 – 1999 Emily Carr Institute of Art and Design
- General Fine Arts Major
1992 – 1997 David Thompson Secondary Vancouver, B.C.
- High School Diploma
Skills
3D lighting, 3D Modeling, Compositing, Textureing, Mattepaining,
Animation, FX Artist, Designer, Editing
Applications
Maya, Adobe Photoshop, Shake , XSI, Final Cut Pro, After Effects
Real Flow, Particle Illusion , Premiere, Flash
References available upon request
To obtain a 3D lighting position working with a design team developing materials that clearly communicates each client’s message through unique contents and graphics.
Qualifications
- Strong Computer skills, working knowledge with various 3D and 2D programs
- Excellent leadership Skills
- Able to organize and prioritize work
- Adapt efficiently to change and work well in a team environment
- Able to maintain composure and quality work under pressure
- Great communication and problem solving skills
Work Experience
Jan 2009 - May 2009 Kid Riot Digital Inc.
3D technical Director - Toki World
- Troubleshoot technical issues
- Developing a 3D to Flash pipeline
- Texture and Model Avatars for online gaming
Aug 2008 – Jan 2009 Bardel entertainment
Lighting TD Supervisor – For Zekes Pad
- Supervise a 3D team through lighting and rendering
- Troubleshoot technical issues
- Determine the most efficient and effective way to achieve studio goals
- Help to develop pipeline and department tools
- Responsible for meeting production deadlines
Jan 2007 – July 2008 Bardel entertainment
Lighting TD / Rendering Supervisor – For Viva Pinata season 2
- Responsible for meeting aggressive production deadlines
- Troubleshoot technical issues
- Creating light rig's for 3D environments and characters
- Maintaining continuity and quality directed by the Film's Director
- Assigning and organizing key shot to light and render
- Communicating with all artist from other departments regarding workflow
Dec 2005 – Dec 2006 Bardel entertainment
Lead 3D lighting TD – For Viva Pinata season 1
- Establish light direction and shadows for 3D environments and
characters lights using various techniques and tools
- Troubleshoot and debug problems as they arise during production
- Optimize shots for rendering
- Creating and organizing multiple 3D layers for compositing
Sept. 2005 – Nov. 2005 Nostalgia pictures.
Jr. Compositor / 3D Generalist
- Responsible for compositing images and effects
- Rotoscoping and masking out object
- Tracking 3D elements useing various programs
- Modeling and texturing objects in 3D
May 2005 – Aug 2005 Fire Tonic
Graphic Designer
- Develop the overall layout and production design of magazines
and newspapers
- Design distinctive logos for products and businesses
- Develop material for Internet Web pages, interactive media
Education
2002 – 2004 The Art Institute of Burnaby Vancouver, B.C
-Visual Effects
1999 – 2000 Van Arts Institute of Media Vancouver, B.C
- Classical Animation
1998 – 1999 Emily Carr Institute of Art and Design
- General Fine Arts Major
1992 – 1997 David Thompson Secondary Vancouver, B.C.
- High School Diploma
Skills
3D lighting, 3D Modeling, Compositing, Textureing, Mattepaining,
Animation, FX Artist, Designer, Editing
Applications
Maya, Adobe Photoshop, Shake , XSI, Final Cut Pro, After Effects
Real Flow, Particle Illusion , Premiere, Flash
References available upon request
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